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gf2:projekte:minecraft:2d1gruppe6 [2023/01/27 14:39] stalderpgf2:projekte:minecraft:2d1gruppe6 [2023/01/30 09:01] (aktuell) staempflim
Zeile 1: Zeile 1:
-**ZOO**+{{ :gf2:projekte:minecraft:zoo_informatik.mcworld |}}**ZOO**
  
 Wir wollen zusammen einen Zoo, evt. mit Aquarium, bauen und haben dafür zuerst einige Gehege programmiert: Wir wollen zusammen einen Zoo, evt. mit Aquarium, bauen und haben dafür zuerst einige Gehege programmiert:
Zeile 19: Zeile 19:
 <code python> <code python>
 def Aquarium(x,y,z): def Aquarium(x,y,z):
-    blocks.fill(GLASS, world(x, y-1, z), world(x+14, y+10, z+9), FillOperation.HOLLOW) +    blocks.fill(GLASS, world(x, y-1, z), world(x+14, y+10, z+20), FillOperation.HOLLOW) 
-    blocks.fill(GRASS, world(x, y-1, z), world(x+14, y-1, z+9), FillOperation.REPLACE) +    blocks.fill(GRASS, world(x, y-1, z), world(x+14, y-1, z+20), FillOperation.REPLACE) 
-    blocks.fill(SAND, world(x+1, y-1, z+1), world(x+13, y-1, z+8), FillOperation.REPLACE) +    blocks.fill(SAND, world(x+1, y-1, z+1), world(x+13, y-1, z+19), FillOperation.REPLACE) 
-    blocks.fill(WATER, world(x+1, y+1, z+1), world(x+13, y+9, z+8), FillOperation.REPLACE)+    blocks.fill(WATER, world(x+1, y+1, z+1), world(x+13, y+9, z+19), FillOperation.REPLACE)
  
 Aquarium(72,-60,99) Aquarium(72,-60,99)
Zeile 100: Zeile 100:
 tunnel() tunnel()
 </code> </code>
-Aquarium mit Tunnel (Ein- und Ausgang selber zerstören):+Aquarium mit Tunnel(Korallen & Tiere selber einfügen)
 <code python> <code python>
-def tunne2(X,Y,Z):+def TunnelAquarium(X,Y,Z):
     blocks.fill(GLASS, world(X, Y, Z), world(X+25, Y+25, Z+25), FillOperation.HOLLOW)     blocks.fill(GLASS, world(X, Y, Z), world(X+25, Y+25, Z+25), FillOperation.HOLLOW)
     blocks.fill(WATER, world(X+1, Y+1, Z+1), world(X+24, Y+23, Z+24), FillOperation.REPLACE)     blocks.fill(WATER, world(X+1, Y+1, Z+1), world(X+24, Y+23, Z+24), FillOperation.REPLACE)
-    blocks.fill(GLASS, world(X+10, Y-1, Z-1), world(X+15, Y+5, Z+25), FillOperation.HOLLOW) +    blocks.fill(GLASS, world(X+10, Y-1, Z), world(X+15, Y+5, Z+25), FillOperation.HOLLOW) 
-tunne2(-72,-60,-133)+    blocks.fill(SAND, world(X+1,Y-1,Z+1), world(X+24,Y-1,Z+24), FillOperation.REPLACE) 
 +    blocks.fill(GLOWSTONE, world(X+10,Y-1,Z), world(X+15,Y-1,Z+25), FillOperation.REPLACE) 
 +    blocks.fill(AIR, world(X+11,Y,Z-1), world(X+14,Y+4,Z+25), FillOperation.REPLACE) 
 </code> </code>
  
Zeile 246: Zeile 249:
 </code> </code>
  
-Code für Welt: +Hier ist unsere fertige Welt:
 <code python> <code python>
-def Eingang(x,y,z): #selber Seelen-Fackeln & Schilder+def Eingang(x,y,z): #selber Schilder und Seelenfackeln
     blocks.fill(PURPUR_BLOCK, world(x, y-1, z), world(x+25, y+4, z+5), FillOperation.HOLLOW)     blocks.fill(PURPUR_BLOCK, world(x, y-1, z), world(x+25, y+4, z+5), FillOperation.HOLLOW)
     blocks.fill(STRIPPED_OAK_WOOD, world(x, y-1, z), world(x+25, y-1, z+5), FillOperation.REPLACE)     blocks.fill(STRIPPED_OAK_WOOD, world(x, y-1, z), world(x+25, y-1, z+5), FillOperation.REPLACE)
Zeile 256: Zeile 258:
     blocks.fill(AIR, world(x+11, y, z+5), world(x+13, y+1, z+5), FillOperation.REPLACE) #Haupteingang     blocks.fill(AIR, world(x+11, y, z+5), world(x+13, y+1, z+5), FillOperation.REPLACE) #Haupteingang
     blocks.place(AIR, world(x+12, y+2, z+5))     blocks.place(AIR, world(x+12, y+2, z+5))
 + 
 def panda_gehege(X,Y,Z): #selber Bambus def panda_gehege(X,Y,Z): #selber Bambus
     blocks.fill(OAK_FENCE, world(X, Y, Z), world(X+25, Y+2, Z+25), FillOperation.HOLLOW)     blocks.fill(OAK_FENCE, world(X, Y, Z), world(X+25, Y+2, Z+25), FillOperation.HOLLOW)
     blocks.fill(AIR, world(X+1, Y, Z+1), world(X+24, Y+2, Z+24), FillOperation.REPLACE)     blocks.fill(AIR, world(X+1, Y, Z+1), world(X+24, Y+2, Z+24), FillOperation.REPLACE)
- +  
-def Streichelzoo(x,y,z): #selber bonemeal & Knopf+def Streichelzoo(x,y,z): #selber Knopf für Tür & bonemeal
     blocks.fill(GLASS, world(x,y,z), world(x+25, y+2, z+25), FillOperation.HOLLOW)     blocks.fill(GLASS, world(x,y,z), world(x+25, y+2, z+25), FillOperation.HOLLOW)
     blocks.fill(AIR, world(x+1,y,z+1), world(x+24, y+2, z+24), FillOperation.REPLACE)     blocks.fill(AIR, world(x+1,y,z+1), world(x+24, y+2, z+24), FillOperation.REPLACE)
Zeile 273: Zeile 275:
     blocks.fill(GRASS, world(x+11, y+1, z+13), world(x+14, y+1, z+15))     blocks.fill(GRASS, world(x+11, y+1, z+13), world(x+14, y+1, z+15))
     blocks.fill(GRASS, world(x+5, y, z+2), world(x+9, y, z+9))     blocks.fill(GRASS, world(x+5, y, z+2), world(x+9, y, z+9))
- +  
-def Wolf_Ocelot(x,y,z): #selber Bäume und bonemeal+def papagei_gehege(X,Y,Z): #selber Türen & Knopf & Bäume & bonemeal 
 +     blocks.fill(GLASS, world(X, Y, Z), world(X+25, Y+25, Z+25), FillOperation.HOLLOW) 
 +     blocks.fill(AIR, world(X+1, Y, Z+1), world(X+24, Y+24, Z+24), FillOperation.REPLACE) 
 +     blocks.fill(GLASS, world(X+11,Y,Z+24), world(X+13, Y+2, Z+20), FillOperation.HOLLOW) 
 +     blocks.fill(AIR, world(X+12, Y, Z+25), world(X+12, Y+1, Z+20)) 
 +     blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z+26)) 
 +     blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z+24)) 
 +     blocks.fill(GLASS, world(X+11,Y,Z+1), world(X+13, Y+2, Z+3), FillOperation.HOLLOW) 
 +     blocks.fill(AIR, world(X+12, Y, Z), world(X+12, Y+1, Z+3)) 
 +     blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z-1)) 
 +     blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z+1)) 
 +  
 +def Wolf_Ocelot(x,y,z): #selber Bäume bonemeal
     blocks.fill(SPRUCE_FENCE, world(x, y, z), world(x+14, y, z+20), FillOperation.HOLLOW)     blocks.fill(SPRUCE_FENCE, world(x, y, z), world(x+14, y, z+20), FillOperation.HOLLOW)
     blocks.fill(AIR, world(x+1, y, z+1), world(x+13, y, z+19), FillOperation.REPLACE)     blocks.fill(AIR, world(x+1, y, z+1), world(x+13, y, z+19), FillOperation.REPLACE)
 + 
 def ziegengehege(x, y, z): #selber bonemeal def ziegengehege(x, y, z): #selber bonemeal
     blocks.fill(GLASS, world(x, y, z), world(x+14, y+5, z+20))     blocks.fill(GLASS, world(x, y, z), world(x+14, y+5, z+20))
Zeile 284: Zeile 298:
     blocks.fill(GRASS, world(x+6, y+1, z+6), world(x+10, y+1, z+9))     blocks.fill(GRASS, world(x+6, y+1, z+6), world(x+10, y+1, z+9))
    
-ziegengehege(45,-60,-57) +def Tintenfisch(x,y,z): #selber Tiere & Korallen 
-Wolf_Ocelot(25,-60,-57) +    blocks.fill(GLASS, world(x, y-1, z), world(x+14, y+10, z+20), FillOperation.HOLLOW) 
-Streichelzoo(14,-60,-31) +    blocks.fill(GRASS, world(x, y-1, z), world(x+14, y-1, z+20), FillOperation.REPLACE) 
-panda_gehege(-16,-60,-30) +    blocks.fill(SAND, world(x+1, y-1, z+1), world(x+13, y-1, z+19), FillOperation.REPLACE) 
-Eingang(0,-60,0)+    blocks.fill(WATER, world(x+1, y+1, z+1), world(x+13, y+9, z+19), FillOperation.REPLACE) 
 +  
 +def Schildkrötenfisch(x,y,z): #selber Tiere, Korallen, Schilder 
 +    blocks.fill(GLASS, world(x, y-1, z), world(x+14, y+10, z+20), FillOperation.HOLLOW) 
 +    blocks.fill(GRASS, world(x, y-1, z), world(x+14, y-1, z+20), FillOperation.REPLACE) 
 +    blocks.fill(SAND, world(x+1, y-1, z+1), world(x+13, y-1, z+19), FillOperation.REPLACE) 
 +    blocks.fill(WATER, world(x+1, y+1, z+1), world(x+13, y+9, z+19), FillOperation.REPLACE) 
 +  
 +def TunnelAquarium(X,Y,Z): #selber Tiere & Korallen 
 +    blocks.fill(GLASS, world(X, Y, Z), world(X+25, Y+25, Z+25), FillOperation.HOLLOW) 
 +    blocks.fill(WATER, world(X+1, Y+1, Z+1), world(X+24, Y+23, Z+24), FillOperation.REPLACE) 
 +    blocks.fill(GLASS, world(X+10, Y-1, Z), world(X+15, Y+5, Z+25), FillOperation.HOLLOW) 
 +    blocks.fill(SAND, world(X+1,Y-1,Z+1), world(X+24,Y-1,Z+24), FillOperation.REPLACE) 
 +    blocks.fill(GLOWSTONE, world(X+10,Y-1,Z), world(X+15,Y-1,Z+25), FillOperation.REPLACE) 
 +    blocks.fill(AIR, world(X+11,Y,Z-1), world(X+14,Y+4,Z+25), FillOperation.REPLACE) 
 + 
 +def fledermaushoehle(x, y, z): #Der Punkt ist unten(bei der Tür) rechts. 
 +    blocks.fill(BLACKSTONE, world(x, y, z), world(x-50, y+3, z-20)) #Zuerst bauen wir die Hoele (50*20) 
 +    blocks.fill(AIR, world(x-1, y, z-1), world(x-49, y+3, z-19)) 
 +    blocks.fill(BLACKSTONE, world(x-1, y+4, z-1), world(x-49, y+5, z-19)) 
 +    blocks.fill(AIR, world(x-2, y+4, z-2), world(x-48, y+5, z-18)) 
 +    blocks.fill(BLACKSTONE, world(x-2, y+6, z-2), world(x-48, y+7, z-18)) 
 +    blocks.fill(AIR, world(x-3, y+6, z-3), world(x-47, y+7, z-17)) 
 +    blocks.fill(BLACKSTONE, world(x-3, y+8, z-3), world(x-47, y+8, z-17)) 
 +    blocks.fill(BLACKSTONE, world(x-3, y, z-1), world(x-5, y+2, z-3)) #Dann bauen wir die zwei Tueren 
 +    blocks.fill(AIR, world(x-4, y, z), world(x-4, y+1, z-3)) 
 +    blocks.fill(BLACKSTONE, world(x-49, y, z), world(x-48, y+2, z-3)) 
 +    blocks.fill(AIR, world(x-49, y, z), world(x-49, y+1, z-3)) 
 +    blocks.fill(BLACKSTONE, world(x-4, y-1,z), world(x-4, y-1, z-10)) #Am Schluss bauen wir noch den Weg 
 +    blocks.fill(BLACKSTONE, world(x-49, y-1, z), world(x-49, y-1, z-10)) 
 +    blocks.fill(BLACKSTONE, world(x-49, y-1, z-11), world(x-4, y-1, z-11)) 
 + 
 +def unterirdisch(x,y,z): 
 +    blocks.fill(STONE_BRICKS,world(x+1,y-1,z+1),world(x-11,y-4,z-5),FillOperation.HOLLOW) 
 +    blocks.fill(AIR,world(x-1,y-1,z),world(x-3,y-1,z-1),FillOperation.REPLACE) 
 +    blocks.fill(AIR,world(x-9,y-1,z),world(x-7,y-1,z-1),FillOperation.REPLACE) 
 +    blocks.place(TORCH,world(x-7,y-2,z+1)) 
 +    blocks.place(TORCH,world(x-3,y-2,z+1)) 
 +  
 +    for i in range(3): 
 +        blocks.place(blocks.block_with_data(BRICK_STAIRS, -1), world(x-i, y-1-i, z-1)) 
 +        blocks.place(blocks.block_with_data(BRICK_STAIRS, -1), world(x-i, y-1-i, z)) 
 +        blocks.place(blocks.block_with_data(BRICK_STAIRS, 1), world(x-10+i, y-1-i, z)) 
 +        blocks.place(blocks.block_with_data(BRICK_STAIRS, 1), world(x-10+i, y-1-i, z-1)) 
 +  
 +def Wasserbecken(x,y,z): 
 +    blocks.fill(GLASS,world(x-10,y-4,z-5),world(x,y-1,z-10),FillOperation.HOLLOW) 
 +    blocks.fill(AIR,world(x-9,y-1,z-6),world(x-1,y-1,z-9),FillOperation.REPLACE) 
 +    blocks.fill(WATER,world(x-9,y-3,z-6),world(x-1,y-1,z-9),FillOperation.REPLACE) 
 +  
 +def Zaun(x,y,z): 
 +    blocks.fill(OAK_FENCE,world(x-10,y,z-5),world(x,y,z-16),FillOperation.HOLLOW) 
 +    blocks.fill(AIR,world(x-9,y,z-6),world(x-1,y,z-15),FillOperation.HOLLOW) 
 +  
 +def Boden(x,y,z): 
 +    blocks.fill(SNOW, world(x-9,y-1,z-10),world(x-1,y-3,z-15),FillOperation.REPLACE) 
 +  
 +def Eisbärgehege(x,y,z): 
 +    unterirdisch(x,y,z) 
 +    Wasserbecken(x,y,z) 
 +    Zaun(x,y,z) 
 +    Boden(x,y,z) 
 +  
 +def Zoo(): 
 +    TunnelAquarium(-31,-60,-87) 
 +    Schildkrötenfisch(-36,-60,-56) 
 +    Tintenfisch(-16, -60, -56) 
 +    ziegengehege(45,-60,-57) 
 +    Wolf_Ocelot(25,-60,-57) 
 +    papagei_gehege(29,-60,-87) 
 +    Streichelzoo(14,-60,-31) 
 +    panda_gehege(-16,-60,-30) 
 +    Eingang(0,-60,0
 +    fledermaushoehle(45,-60,-100) 
 +    Eisbärgehege(-9,-60,-94) 
 +    blocks.fill(STONE, world(-1, -61, 3), world(-20, -61, 2), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(-20, -61, 2), world(-18, -61, -61), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(-20, -61, -88), world(-19, -61, -92), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(-7, -61, -94), world(-4, -61, -95), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(-4, -61, -96), world(-4, -61, -99), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(41, -61, -99), world(41, -61, -62), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(42, -61, -61), world(40, -61, 3), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(39, -61, 3), world(26, -61, 2), FillOperation.REPLACE) 
 +    def on_travelled_walk(): 
 +    x = player.position().get_value(Axis.X) 
 +    y = player.position().get_value(Axis.Y) 
 +    z = player.position().get_value(Axis.Z) 
 +  
 +    player.say("x:"+str(x)+" y:"+str(y)+" z:"+str(z)) 
 +  
 +    if (-20<x<20) and (y==-60) and (z==4): #für 1. und 3. Klammer, Koordinaten vom ganzen Zoo eingeben 
 +        mobs.spawn(BEE, pos(0, 0, 0)) 
 +  
 +player.on_travelled(WALK, on_travelled_walk) 
 +Zoo()
  
 </code> </code>
  
  • gf2/projekte/minecraft/2d1gruppe6.1674826781.txt.gz
  • Zuletzt geändert: 2023/01/27 14:39
  • von stalderp