gf2:projekte:minecraft:2d1gruppe6

Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

Link zu dieser Vergleichsansicht

Beide Seiten der vorigen Revision Vorhergehende Überarbeitung
Nächste Überarbeitung
Vorhergehende Überarbeitung
gf2:projekte:minecraft:2d1gruppe6 [2023/01/27 20:12] porchetygf2:projekte:minecraft:2d1gruppe6 [2023/01/30 09:01] (aktuell) staempflim
Zeile 1: Zeile 1:
-**ZOO**+{{ :gf2:projekte:minecraft:zoo_informatik.mcworld |}}**ZOO**
  
 Wir wollen zusammen einen Zoo, evt. mit Aquarium, bauen und haben dafür zuerst einige Gehege programmiert: Wir wollen zusammen einen Zoo, evt. mit Aquarium, bauen und haben dafür zuerst einige Gehege programmiert:
Zeile 249: Zeile 249:
 </code> </code>
  
-Code für Welt: +Hier ist unsere fertige Welt:
 <code python> <code python>
 def Eingang(x,y,z): #selber Schilder und Seelenfackeln def Eingang(x,y,z): #selber Schilder und Seelenfackeln
Zeile 259: Zeile 258:
     blocks.fill(AIR, world(x+11, y, z+5), world(x+13, y+1, z+5), FillOperation.REPLACE) #Haupteingang     blocks.fill(AIR, world(x+11, y, z+5), world(x+13, y+1, z+5), FillOperation.REPLACE) #Haupteingang
     blocks.place(AIR, world(x+12, y+2, z+5))     blocks.place(AIR, world(x+12, y+2, z+5))
 + 
 def panda_gehege(X,Y,Z): #selber Bambus def panda_gehege(X,Y,Z): #selber Bambus
     blocks.fill(OAK_FENCE, world(X, Y, Z), world(X+25, Y+2, Z+25), FillOperation.HOLLOW)     blocks.fill(OAK_FENCE, world(X, Y, Z), world(X+25, Y+2, Z+25), FillOperation.HOLLOW)
     blocks.fill(AIR, world(X+1, Y, Z+1), world(X+24, Y+2, Z+24), FillOperation.REPLACE)     blocks.fill(AIR, world(X+1, Y, Z+1), world(X+24, Y+2, Z+24), FillOperation.REPLACE)
 + 
 def Streichelzoo(x,y,z): #selber Knopf für Tür & bonemeal def Streichelzoo(x,y,z): #selber Knopf für Tür & bonemeal
     blocks.fill(GLASS, world(x,y,z), world(x+25, y+2, z+25), FillOperation.HOLLOW)     blocks.fill(GLASS, world(x,y,z), world(x+25, y+2, z+25), FillOperation.HOLLOW)
Zeile 276: Zeile 275:
     blocks.fill(GRASS, world(x+11, y+1, z+13), world(x+14, y+1, z+15))     blocks.fill(GRASS, world(x+11, y+1, z+13), world(x+14, y+1, z+15))
     blocks.fill(GRASS, world(x+5, y, z+2), world(x+9, y, z+9))     blocks.fill(GRASS, world(x+5, y, z+2), world(x+9, y, z+9))
 + 
 def papagei_gehege(X,Y,Z): #selber Türen & Knopf & Bäume & bonemeal def papagei_gehege(X,Y,Z): #selber Türen & Knopf & Bäume & bonemeal
-    blocks.fill(GLASS, world(X, Y, Z), world(X+25, Y+25, Z+25), FillOperation.HOLLOW) +     blocks.fill(GLASS, world(X, Y, Z), world(X+25, Y+25, Z+25), FillOperation.HOLLOW) 
-    blocks.fill(AIR, world(X+1, Y, Z+1), world(X+24, Y+24, Z+24), FillOperation.REPLACE) +     blocks.fill(AIR, world(X+1, Y, Z+1), world(X+24, Y+24, Z+24), FillOperation.REPLACE) 
-    blocks.fill(GLASS, world(X+11,Y,Z+24), world(X+13, Y+2, Z+20), FillOperation.HOLLOW) +     blocks.fill(GLASS, world(X+11,Y,Z+24), world(X+13, Y+2, Z+20), FillOperation.HOLLOW) 
-    blocks.fill(AIR, world(X+12, Y, Z+25), world(X+12, Y+1, Z+20)) +     blocks.fill(AIR, world(X+12, Y, Z+25), world(X+12, Y+1, Z+20)) 
-    blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z+26)) +     blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z+26)) 
-    blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z+24)) +     blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z+24)) 
-    blocks.fill(GLASS, world(X+11,Y,Z+1), world(X+13, Y+2, Z+3), FillOperation.HOLLOW) +     blocks.fill(GLASS, world(X+11,Y,Z+1), world(X+13, Y+2, Z+3), FillOperation.HOLLOW) 
-    blocks.fill(AIR, world(X+12, Y, Z), world(X+12, Y+1, Z+3)) +     blocks.fill(AIR, world(X+12, Y, Z), world(X+12, Y+1, Z+3)) 
-    blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z-1)) +     blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z-1)) 
-    blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z+1)) +     blocks.place(STONE_PRESSURE_PLATE, world(X+12, Y, Z+1)) 
 + 
 def Wolf_Ocelot(x,y,z): #selber Bäume & bonemeal def Wolf_Ocelot(x,y,z): #selber Bäume & bonemeal
     blocks.fill(SPRUCE_FENCE, world(x, y, z), world(x+14, y, z+20), FillOperation.HOLLOW)     blocks.fill(SPRUCE_FENCE, world(x, y, z), world(x+14, y, z+20), FillOperation.HOLLOW)
     blocks.fill(AIR, world(x+1, y, z+1), world(x+13, y, z+19), FillOperation.REPLACE)     blocks.fill(AIR, world(x+1, y, z+1), world(x+13, y, z+19), FillOperation.REPLACE)
 + 
 def ziegengehege(x, y, z): #selber bonemeal def ziegengehege(x, y, z): #selber bonemeal
     blocks.fill(GLASS, world(x, y, z), world(x+14, y+5, z+20))     blocks.fill(GLASS, world(x, y, z), world(x+14, y+5, z+20))
Zeile 298: Zeile 297:
     blocks.fill(GRASS, world(x+5, y, z+5), world(x+12, y, z+10))     blocks.fill(GRASS, world(x+5, y, z+5), world(x+12, y, z+10))
     blocks.fill(GRASS, world(x+6, y+1, z+6), world(x+10, y+1, z+9))     blocks.fill(GRASS, world(x+6, y+1, z+6), world(x+10, y+1, z+9))
 + 
 def Tintenfisch(x,y,z): #selber Tiere & Korallen def Tintenfisch(x,y,z): #selber Tiere & Korallen
     blocks.fill(GLASS, world(x, y-1, z), world(x+14, y+10, z+20), FillOperation.HOLLOW)     blocks.fill(GLASS, world(x, y-1, z), world(x+14, y+10, z+20), FillOperation.HOLLOW)
Zeile 304: Zeile 303:
     blocks.fill(SAND, world(x+1, y-1, z+1), world(x+13, y-1, z+19), FillOperation.REPLACE)     blocks.fill(SAND, world(x+1, y-1, z+1), world(x+13, y-1, z+19), FillOperation.REPLACE)
     blocks.fill(WATER, world(x+1, y+1, z+1), world(x+13, y+9, z+19), FillOperation.REPLACE)     blocks.fill(WATER, world(x+1, y+1, z+1), world(x+13, y+9, z+19), FillOperation.REPLACE)
 + 
 def Schildkrötenfisch(x,y,z): #selber Tiere, Korallen, Schilder def Schildkrötenfisch(x,y,z): #selber Tiere, Korallen, Schilder
     blocks.fill(GLASS, world(x, y-1, z), world(x+14, y+10, z+20), FillOperation.HOLLOW)     blocks.fill(GLASS, world(x, y-1, z), world(x+14, y+10, z+20), FillOperation.HOLLOW)
Zeile 310: Zeile 309:
     blocks.fill(SAND, world(x+1, y-1, z+1), world(x+13, y-1, z+19), FillOperation.REPLACE)     blocks.fill(SAND, world(x+1, y-1, z+1), world(x+13, y-1, z+19), FillOperation.REPLACE)
     blocks.fill(WATER, world(x+1, y+1, z+1), world(x+13, y+9, z+19), FillOperation.REPLACE)     blocks.fill(WATER, world(x+1, y+1, z+1), world(x+13, y+9, z+19), FillOperation.REPLACE)
 + 
 def TunnelAquarium(X,Y,Z): #selber Tiere & Korallen def TunnelAquarium(X,Y,Z): #selber Tiere & Korallen
     blocks.fill(GLASS, world(X, Y, Z), world(X+25, Y+25, Z+25), FillOperation.HOLLOW)     blocks.fill(GLASS, world(X, Y, Z), world(X+25, Y+25, Z+25), FillOperation.HOLLOW)
Zeile 319: Zeile 318:
     blocks.fill(AIR, world(X+11,Y,Z-1), world(X+14,Y+4,Z+25), FillOperation.REPLACE)     blocks.fill(AIR, world(X+11,Y,Z-1), world(X+14,Y+4,Z+25), FillOperation.REPLACE)
  
-def Zoo(): +def fledermaushoehle(x, y, z): #Der Punkt ist unten(bei der Tür) rechts. 
 +    blocks.fill(BLACKSTONE, world(x, y, z), world(x-50, y+3, z-20)) #Zuerst bauen wir die Hoele (50*20) 
 +    blocks.fill(AIR, world(x-1, y, z-1), world(x-49, y+3, z-19)) 
 +    blocks.fill(BLACKSTONE, world(x-1, y+4, z-1), world(x-49, y+5, z-19)) 
 +    blocks.fill(AIR, world(x-2, y+4, z-2), world(x-48, y+5, z-18)) 
 +    blocks.fill(BLACKSTONE, world(x-2, y+6, z-2), world(x-48, y+7, z-18)) 
 +    blocks.fill(AIR, world(x-3, y+6, z-3), world(x-47, y+7, z-17)) 
 +    blocks.fill(BLACKSTONE, world(x-3, y+8, z-3), world(x-47, y+8, z-17)) 
 +    blocks.fill(BLACKSTONE, world(x-3, y, z-1), world(x-5, y+2, z-3)) #Dann bauen wir die zwei Tueren 
 +    blocks.fill(AIR, world(x-4, y, z), world(x-4, y+1, z-3)) 
 +    blocks.fill(BLACKSTONE, world(x-49, y, z), world(x-48, y+2, z-3)) 
 +    blocks.fill(AIR, world(x-49, y, z), world(x-49, y+1, z-3)) 
 +    blocks.fill(BLACKSTONE, world(x-4, y-1,z), world(x-4, y-1, z-10)) #Am Schluss bauen wir noch den Weg 
 +    blocks.fill(BLACKSTONE, world(x-49, y-1, z), world(x-49, y-1, z-10)) 
 +    blocks.fill(BLACKSTONE, world(x-49, y-1, z-11), world(x-4, y-1, z-11)) 
 + 
 +def unterirdisch(x,y,z): 
 +    blocks.fill(STONE_BRICKS,world(x+1,y-1,z+1),world(x-11,y-4,z-5),FillOperation.HOLLOW) 
 +    blocks.fill(AIR,world(x-1,y-1,z),world(x-3,y-1,z-1),FillOperation.REPLACE) 
 +    blocks.fill(AIR,world(x-9,y-1,z),world(x-7,y-1,z-1),FillOperation.REPLACE) 
 +    blocks.place(TORCH,world(x-7,y-2,z+1)) 
 +    blocks.place(TORCH,world(x-3,y-2,z+1)) 
 +  
 +    for i in range(3): 
 +        blocks.place(blocks.block_with_data(BRICK_STAIRS, -1), world(x-i, y-1-i, z-1)) 
 +        blocks.place(blocks.block_with_data(BRICK_STAIRS, -1), world(x-i, y-1-i, z)) 
 +        blocks.place(blocks.block_with_data(BRICK_STAIRS, 1), world(x-10+i, y-1-i, z)) 
 +        blocks.place(blocks.block_with_data(BRICK_STAIRS, 1), world(x-10+i, y-1-i, z-1)) 
 +  
 +def Wasserbecken(x,y,z): 
 +    blocks.fill(GLASS,world(x-10,y-4,z-5),world(x,y-1,z-10),FillOperation.HOLLOW) 
 +    blocks.fill(AIR,world(x-9,y-1,z-6),world(x-1,y-1,z-9),FillOperation.REPLACE) 
 +    blocks.fill(WATER,world(x-9,y-3,z-6),world(x-1,y-1,z-9),FillOperation.REPLACE) 
 +  
 +def Zaun(x,y,z): 
 +    blocks.fill(OAK_FENCE,world(x-10,y,z-5),world(x,y,z-16),FillOperation.HOLLOW) 
 +    blocks.fill(AIR,world(x-9,y,z-6),world(x-1,y,z-15),FillOperation.HOLLOW) 
 +  
 +def Boden(x,y,z): 
 +    blocks.fill(SNOW, world(x-9,y-1,z-10),world(x-1,y-3,z-15),FillOperation.REPLACE) 
 +  
 +def Eisbärgehege(x,y,z): 
 +    unterirdisch(x,y,z) 
 +    Wasserbecken(x,y,z) 
 +    Zaun(x,y,z) 
 +    Boden(x,y,z) 
 +  
 +def Zoo():
     TunnelAquarium(-31,-60,-87)     TunnelAquarium(-31,-60,-87)
     Schildkrötenfisch(-36,-60,-56)     Schildkrötenfisch(-36,-60,-56)
Zeile 329: Zeile 375:
     panda_gehege(-16,-60,-30)     panda_gehege(-16,-60,-30)
     Eingang(0,-60,0)     Eingang(0,-60,0)
 +    fledermaushoehle(45,-60,-100) 
 +    Eisbärgehege(-9,-60,-94) 
 +    blocks.fill(STONE, world(-1, -61, 3), world(-20, -61, 2), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(-20, -61, 2), world(-18, -61, -61), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(-20, -61, -88), world(-19, -61, -92), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(-7, -61, -94), world(-4, -61, -95), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(-4, -61, -96), world(-4, -61, -99), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(41, -61, -99), world(41, -61, -62), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(42, -61, -61), world(40, -61, 3), FillOperation.REPLACE) 
 +    blocks.fill(STONE, world(39, -61, 3), world(26, -61, 2), FillOperation.REPLACE) 
 +    def on_travelled_walk(): 
 +    x = player.position().get_value(Axis.X) 
 +    y = player.position().get_value(Axis.Y) 
 +    z = player.position().get_value(Axis.Z) 
 +  
 +    player.say("x:"+str(x)+" y:"+str(y)+" z:"+str(z)) 
 +  
 +    if (-20<x<20) and (y==-60) and (z==4): #für 1. und 3. Klammer, Koordinaten vom ganzen Zoo eingeben 
 +        mobs.spawn(BEE, pos(0, 0, 0)) 
 +  
 +player.on_travelled(WALK, on_travelled_walk)
 Zoo() Zoo()
  
 </code> </code>
  
  • gf2/projekte/minecraft/2d1gruppe6.1674846777.txt.gz
  • Zuletzt geändert: 2023/01/27 20:12
  • von porchety