**Code Grosses Haus** #Haus gross def Family(x, z): #Boden OG blocks.fill(PLANKS_SPRUCE, world(x, 7, z), world(x+10, 7, z+4)) #Pfeiler for i in range(4,9,1): blocks.place(LOG_DARK_OAK,world(x, i, z)) blocks.place(LOG_DARK_OAK,world(x,i, z+4)) blocks.place(LOG_DARK_OAK,world(x+10, i, z)) blocks.place(LOG_DARK_OAK,world(x+10,i, z+4)) #Fussboden EG blocks.fill(PLANKS_OAK, world(x, 3, z), world(x+10, 3, z+4)) #Leiter for v in range(0,6,1): blocks.place(LADDER,world(x+9, 4+v, z+2)) #Mauer1 for q in range (1,10,1): blocks.place(COBBLESTONE, world(x+q, 4, z)) blocks.place(COBBLESTONE, world(x+q, 4, z+4)) blocks.place(PLANKS_SPRUCE, world(x+q, 5, z)) blocks.place(PLANKS_SPRUCE, world(x+q, 5, z+4)) blocks.place(LOG_DARK_OAK, world(x+q, 6, z)) blocks.place(LOG_DARK_OAK, world(x+q, 6, z+4)) blocks.place(PLANKS_SPRUCE, world(x+q, 8, z)) blocks.place(PLANKS_SPRUCE, world(x+q, 8, z+4)) for w in range (1,4,1): blocks.place(COBBLESTONE, world(x, 4, z+w)) blocks.place(COBBLESTONE, world(x+10, 4, z+w)) blocks.place(PLANKS_SPRUCE, world(x, 5, z+w)) blocks.place(PLANKS_SPRUCE, world(x+10, 5, z+w)) blocks.place(LOG_DARK_OAK, world(x, 6, z+w)) blocks.place(LOG_DARK_OAK, world(x+10, 6, z+w)) blocks.place(LOG_DARK_OAK, world(x, 8, z+w)) blocks.place(LOG_DARK_OAK, world(x+10, 8, z+w)) blocks.place(LOG_DARK_OAK, world(x, 9, z+w)) blocks.place(LOG_DARK_OAK, world(x+10, 9, z+w)) #Fenster for e in range (0,5,4): blocks.place(GLASS, world(x+2, 5, z+e)) blocks.place(GLASS, world(x+5, 5, z+e)) blocks.place(GLASS, world(x+8, 5, z+e)) blocks.place(GLASS, world(x+10, 5, z+2)) for r in range (8,10,1): blocks.place(GLASS, world(x, r, z+2)) blocks.place(GLASS, world(x+10, r, z+2)) #Dach for t in range (0,11,1): blocks.place(COBBLESTONE, world(x+t, 10, z+2)) blocks.place(blocks.block_with_data(OAK_WOOD_STAIRS, 2),world(x+t, 9, z)) blocks.place(blocks.block_with_data(OAK_WOOD_STAIRS, 3),world(x+t, 9, z+4)) blocks.place(blocks.block_with_data(OAK_WOOD_STAIRS, 2),world(x+t, 10, z+1)) blocks.place(blocks.block_with_data(OAK_WOOD_STAIRS, 3),world(x+t, 10, z+3)) blocks.place(blocks.block_with_data(COBBLESTONE_STAIRS, 2),world(x+t, 8, z-1)) blocks.place(blocks.block_with_data(COBBLESTONE_STAIRS, 3),world(x+t, 8, z+5)) blocks.place(OAK_DOOR, world(x, 4, z+2)) [[ef:minecraft:projekt:leajasminsimon:start:|zurück]]