**Code Mittleres Haus** def Skyscraper(x, z): #Boden blocks.fill(PLANKS_OAK, world(x, 3, z), world(x+6, 3, z+6)) blocks.fill(PLANKS_OAK, world(x, 8, z), world(x+6, 8, z+6)) #Leiter for v in range(0,5,1): blocks.place(LADDER,world(x+3, 4+v, z+2)) #Balken for i in range (0, 13, 1): blocks.place(LOG_DARK_OAK, world(x, i, z)) blocks.place(LOG_DARK_OAK, world(x+6, i, z)) blocks.place(LOG_DARK_OAK, world(x, i, z+6)) blocks.place(LOG_DARK_OAK, world(x+6, i, z+6)) #Wände blocks.fill(PLANKS_OAK, world(x+1, 4, z), world(x+5, 12, z)) blocks.fill(PLANKS_OAK, world(x, 4, z+1), world(x, 12, z+5)) blocks.fill(PLANKS_OAK, world(x+6, 4, z+1), world(x+6, 12, z+5)) blocks.fill(PLANKS_OAK, world(x+1, 4, z+6), world(x+5, 12, z+6)) #Querbalken for j in range(0, 7, 1): blocks.place(LOG_DARK_OAK, world(x, 8, z+j)) blocks.place(LOG_DARK_OAK, world(x+j, 8, z)) blocks.place(LOG_DARK_OAK, world(x+6, 8, z+j)) blocks.place(LOG_DARK_OAK, world(x+j, 8, z+6)) blocks.place(LOG_DARK_OAK, world(x, 12, z+j)) blocks.place(LOG_DARK_OAK, world(x+j, 12, z)) blocks.place(LOG_DARK_OAK, world(x+6, 12, z+j)) blocks.place(LOG_DARK_OAK, world(x+j, 12, z+6)) #Fenster for f in range(0, 3, 1): blocks.place(GLASS_PANE, world(x+6, 5, z+2+f)) blocks.place(GLASS_PANE, world(x, 5, z+2+f)) blocks.place(GLASS_PANE, world(x+2+f, 5, z)) blocks.place(GLASS_PANE, world(x+2+f, 10, z)) blocks.place(GLASS_PANE, world(x+6, 10, z+2+f)) blocks.place(GLASS_PANE, world(x, 10, z+2+f)) blocks.place(GLASS_PANE, world(x+2+f, 10, z+6)) #Tür blocks.place(blocks.block_with_data(OAK_DOOR, 3), world(x+3, 4, z+6)) #Dachstock for d in range(0, 5, 1): blocks.place(PLANKS_OAK, world(x+1+d, 13, z)) blocks.place(PLANKS_OAK, world(x+1+d, 13, z+6)) for q in range(0, 3, 1): blocks.place(PLANKS_OAK, world(x+2+q, 14, z)) blocks.place(PLANKS_OAK, world(x+2+q, 14, z+6)) blocks.place(PLANKS_OAK, world(x+3, 15, z)) blocks.place(PLANKS_OAK, world(x+3, 15, z+6)) blocks.place(GLASS_PANE, world(x+3, 14, z)) blocks.place(GLASS_PANE, world(x+3, 14, z+6)) #Dach for r in range(0, 9, 1): blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 8),world(x-1, 12, z-1+r)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1),world(x+7, 12, z-1+r)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 8),world(x, 13, z-1+r)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1),world(x+6, 13, z-1+r)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 8),world(x+1, 14, z-1+r)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1),world(x+5, 14, z-1+r)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 8),world(x+2, 15, z-1+r)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1),world(x+4, 15, z-1+r)) blocks.place(SPRUCE_WOOD_SLAB, world(x+3, 16, z-1+r)) #Eingang for e in range(0, 3, 1): blocks.place(LOG_DARK_OAK, world(x+2, 4+e, z+7)) blocks.place(LOG_DARK_OAK, world(x+4, 4+e, z+7)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 8),world(x+1, 7, z+7)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1),world(x+5, 7, z+7)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 8),world(x+2, 8, z+7)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1),world(x+4, 8, z+7)) blocks.place(SPRUCE_WOOD_SLAB, world(x+3, 9, z+7)) blocks.place(PLANKS_SPRUCE, world(x+3, 8, z+7)) blocks.place(PLANKS_SPRUCE, world(x+2, 7, z+7)) blocks.place(PLANKS_SPRUCE, world(x+4, 7, z+7)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 3), world(x+3, 7, z+8)) [[ef:minecraft:projekt:leajasminsimon:start:|zurück]]