{{ :gf2:projekte:2023:minecraft:my_world.mcworld |}} ------Find the Code Burgrätsel----- Wir bauen ein Dorf mit Burg indem man ein Passwort finden muss. Damit sich das Tor öffnet muss man das Passwort in den Chat schreiben. Burg ist teilweise programmiert und die Häuser sind vollständig programmiert. #CODE: def GITTER(): x=700 blocks.fill(AIR, world(-61, -60, -16), world(-57, -58, -16), FillOperation.REPLACE) loops.pause(x) blocks.fill(AIR, world(-61, -60, -16), world(-57, -56, -16), FillOperation.REPLACE) loops.pause(x) blocks.fill(AIR, world(-61, -60, -16), world(-57, -54, -16), FillOperation.REPLACE) loops.pause(x) blocks.fill(AIR, world(-61, -60, -16), world(-57, -52, -16), FillOperation.REPLACE) loops.pause(x*10) blocks.fill(IRON_BARS, world(-61, -54, -16), world(-57, -52, -16), FillOperation.REPLACE) loops.pause(x) blocks.fill(IRON_BARS, world(-61, -56, -16), world(-57, -54, -16), FillOperation.REPLACE) loops.pause(x) blocks.fill(IRON_BARS, world(-61, -58, -16), world(-57, -56, -16), FillOperation.REPLACE) loops.pause(x) blocks.fill(IRON_BARS, world(-61, -60, -16), world(-57, -58, -16), FillOperation.REPLACE) player.on_chat("Congratulations", GITTER) def CLOSE(): blocks.fill(IRON_BARS, world(-61, -60, -16), world(-57, -52, -16), FillOperation.REPLACE) player.on_chat("resetgate", CLOSE) def RIDDLE(): blocks.fill(AIR, world(-83, 52, 72), world(-83, 55, 68), FillOperation.REPLACE) player.on_chat("barber", RIDDLE) def RESETRIDDLE(): blocks.fill(IRON_BARS, world(-83, 52, 72), world(-83, 55, 68), FillOperation.REPLACE) player.on_chat("resetriddle", RESETRIDDLE) #House Nr.1 def HOUSE(): blocks.fill(COBBLESTONE, world(-69, -60, 4), world(-78, -60, -2), FillOperation.REPLACE) blocks.fill(PLANKS_SPRUCE, world(-78, -56, -2), world(-69, -59, 4), FillOperation.REPLACE) blocks.fill(AIR, world(-70, -59, 3), world(-77, -57, -1), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(SPRUCE_DOOR, 3), world(-71, -59, 4), world(-71, -58, 4), FillOperation.REPLACE) blocks.fill(GLASS_PANE, world(-69, -58, 2), world(-69, -58, 0), FillOperation.REPLACE) blocks.fill(GLASS_PANE, world(-78, -58, 2), world(-78, -58, 0), FillOperation.REPLACE) blocks.fill(GLASS_PANE, world(-74, -58, -2), world(-73, -58, -2), FillOperation.REPLACE) blocks.fill(GLASS_PANE, world(-74, -58, 4), world(-73, -58, 4), FillOperation.REPLACE) blocks.fill(BRICK_STAIRS, world(-79, -55 , 5), world(-79, -55, -3), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 3), world(-79, -55 , 5), world(-68, -55, 5), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(-68, -55 , 5), world(-68, -55, -3), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 2), world(-68, -55 , -3), world(-79, -55, -3), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 2), world(-69, -54 , -2), world(-78, -54, -2), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(-69, -54 , 4), world(-69, -54, -2), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 3), world(-78, -54 , 4), world(-69, -54, 4), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 0), world(-78, -54 , -2), world(-78, -54, 4), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 5), world(-77, -54 , -1), world(-70, -54, 3), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 3), world(-72, -60 , 5), world(-70, -60, 5), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(TORCH, 3), world(-71, -57 , 5), world(-71, -57, 5), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(TORCH, 3), world(-76, -58 , -1), world(-76, -58, -1), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(CHEST, 5), world(-77, -59 , -1), world(-77, -59, 0), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(CRAFTING_TABLE, 3), world(-77, -59 , 1), world(-77, -59, 1), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(FURNACE, 3), world(-71, -59 , -1), world(-70, -58, -1), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(RED_CARPET, 5), world(-76, -59 , 2), world(-72, -59, 0), FillOperation.REPLACE) player.on_chat("house", HOUSE) #House Nr.2 def HOUSE2(): blocks.fill(COBBLESTONE, world(-69-52, -60, 17+20), world(-78-52, -60, 11+20), FillOperation.REPLACE) blocks.fill(PLANKS_OAK, world(-78-52, -56, 11+20), world(-69-52, -59, 17+20), FillOperation.REPLACE) blocks.fill(AIR, world(-70-52, -59, 16+20), world(-77-52, -57, 12+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(OAK_DOOR, 3), world(-71-52, -59, 17+20), world(-71-52, -58, 17+20), FillOperation.REPLACE) blocks.fill(WHITE_STAINED_GLASS_PANE, world(-69-52, -58, 15+20), world(-69-52, -58, 13+20), FillOperation.REPLACE) blocks.fill(WHITE_STAINED_GLASS_PANE, world(-78-52, -58, 15+20), world(-78-52, -58, 13+20), FillOperation.REPLACE) blocks.fill(WHITE_STAINED_GLASS_PANE, world(-74-52, -58, 11+20), world(-73-52, -58, 11+20), FillOperation.REPLACE) blocks.fill(WHITE_STAINED_GLASS_PANE, world(-74-52, -58, 17+20), world(-73-52, -58, 17+20), FillOperation.REPLACE) blocks.fill(BRICK_STAIRS, world(-79-52, -55 , 18+20), world(-79-52, -55, 10+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 3), world(-79-52, -55 , 18+20), world(-68-52, -55, 18+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(-68-52, -55 , 18+20), world(-68-52, -55, 10+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 2), world(-68-52, -55 , 10+20), world(-79-52, -55, 10+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 2), world(-69-52, -54 , 11+20), world(-78-52, -54, 11+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(-69-52, -54 , 17+20), world(-69-52, -54, 11+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 3), world(-78-52, -54 , 17+20), world(-69-52, -54, 17+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 0), world(-78-52, -54 , 11+20), world(-78-52, -54, 17+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BRICK_STAIRS, 5), world(-77-52, -54 , 12+20), world(-70-52, -54, 16+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 3), world(-72-52, -60 , 18+20), world(-70-52, -60, 18+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(TORCH, 3), world(-71-52, -57 , 18+20), world(-71-52, -57, 18+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(TORCH, 3), world(-76-52, -58 , 12+20), world(-76-52, -58, 12+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(CHEST, 5), world(-77-52, -59 , 12+20), world(-77-52, -59, 13+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(ENCHANTMENT_TABLE, 3), world(-77-52, -59 , 14+20), world(-77-52, -59, 14+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BLAST_FURNACE, 3), world(-71-52, -59 , 12+20), world(-70-52, -58, 12+20), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(RED_CARPET, 5), world(-76-52, -59 , 15+20), world(-72-52, -59, 13+20), FillOperation.REPLACE) player.on_chat("house2", HOUSE2) #House Nr.3 def HOUSE3(): blocks.fill(MOSSY_STONE_BRICKS, world(-69-9, -60, 17+14), world(-78-9, -60, 11+14), FillOperation.REPLACE) blocks.fill(PLANKS_ACACIA, world(-78-9, -56, 11+14), world(-69-9, -59, 17+14), FillOperation.REPLACE) blocks.fill(AIR, world(-70-9, -59, 16+14), world(-77-9, -57, 12+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(ACACIA_DOOR, 3), world(-71-9, -59, 17+14), world(-71-9, -58, 17+14), FillOperation.REPLACE) blocks.fill(GLASS_PANE, world(-69-9, -58, 15+14), world(-69-9, -58, 13+14), FillOperation.REPLACE) blocks.fill(GLASS_PANE, world(-78-9, -58, 15+14), world(-78-9, -58, 13+14), FillOperation.REPLACE) blocks.fill(GLASS_PANE, world(-74-9, -58, 11+14), world(-73-9, -58, 11+14), FillOperation.REPLACE) blocks.fill(GLASS_PANE, world(-74-9, -58, 17+14), world(-73-9, -58, 17+14), FillOperation.REPLACE) blocks.fill(COBBLESTONE_STAIRS, world(-79-9, -55 , 18+14), world(-79-9, -55, 10+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 3), world(-79-9, -55 , 18+14), world(-68-9, -55, 18+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 1), world(-68-9, -55 , 18+14), world(-68-9, -55, 10+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 2), world(-68-9, -55 , 10+14), world(-79-9, -55, 10+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 2), world(-69-9, -54 , 11+14), world(-78-9, -54, 11+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 1), world(-69-9, -54 , 17+14), world(-69-9, -54, 11+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 3), world(-78-9, -54 , 17+14), world(-69-9, -54, 17+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 0), world(-78-9, -54 , 11+14), world(-78-9, -54, 17+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 5), world(-77-9, -54 , 12+14), world(-70-9, -54, 16+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 3), world(-72-9, -60 , 18+14), world(-70-9, -60, 18+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(TORCH, 3), world(-71-9, -57 , 18+14), world(-71-9, -57, 18+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(TORCH, 3), world(-76-9, -58 , 12+14), world(-76-9, -58, 12+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(CHEST, 5), world(-77-9, -59 , 12+14), world(-77-9, -59, 13+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(JUKEBOX, 3), world(-77-9, -59 , 14+14), world(-77-9, -59, 14+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(BOOKSHELF, 3), world(-71-9, -59 , 12+14), world(-70-9, -58, 12+14), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(RED_CARPET, 5), world(-76-9, -59 , 15+14), world(-72-9, -59, 13+14), FillOperation.REPLACE) player.on_chat("house3", HOUSE3) def BOOM(): blocks.fill(TNT, world(-94, -33, -82), world(3, -33, 103), FillOperation.REPLACE) loops.pause(3000) blocks.fill(REDSTONE_BLOCK, world(-94, -32, -82), world(3, -32, 103), FillOperation.REPLACE) player.on_chat("skyfall", BOOM) def SAFE(): blocks.fill(AIR, world(-94, -33, -82), world(3, -33, 103), FillOperation.REPLACE) blocks.fill(AIR, world(-94, -32, -82), world(3, -32, 103), FillOperation.REPLACE) player.on_chat("safe", SAFE) def TOWER(): blocks.fill(COBBLESTONE, world(-11, -60, 101), world(-15, -49, 105), FillOperation.REPLACE) blocks.fill(AIR, world(-12, -59, 102), world(-14, -50, 104), FillOperation.REPLACE) blocks.fill(AIR, world(-13, -55, 101), world(-13, -54, 101), FillOperation.REPLACE) blocks.fill(AIR, world(-13, -59, 101), world(-13, -58, 101), FillOperation.REPLACE) blocks.fill(AIR, world(-15, -55, 103), world(-15, -54, 103), FillOperation.REPLACE) blocks.fill(AIR, world(-15, -59, 103), world(-15, -58, 103), FillOperation.REPLACE) blocks.fill(SPRUCE_WOOD_SLAB, world(-14, -56, 104), world(-12, -56, 102), FillOperation.REPLACE) blocks.fill(AIR, world(-14, -56, 102), world(-14, -56, 102), FillOperation.REPLACE) blocks.fill(LADDER, world(-14, -59, 102), world(-14, -49, 102), FillOperation.REPLACE) blocks.fill(COBBLESTONE, world(-16, -48, 100), world(-10, -48, 106), FillOperation.REPLACE) blocks.fill(AIR, world(-15, -48, 101), world(-11, -48, 105), FillOperation.REPLACE) blocks.place(IRON_BARS, world(-11, -52, 103)) blocks.place(IRON_BARS, world(-13, -52, 105)) blocks.place(IRON_BARS, world(-15, -52, 103)) blocks.place(IRON_BARS, world(-13, -52, 101)) blocks.place(TORCH, world(-13, -54, 104)) blocks.place(IRON_BARS, world(-11, -58, 103)) blocks.place(IRON_BARS, world(-13, -58, 105)) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 5), world(-10, -49 , 106), world(-10, -49, 100), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 7), world(-10, -49 , 106), world(-16, -49, 106), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 4), world(-16, -49 , 106), world(-16, -49, 100), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(COBBLESTONE_STAIRS, 6), world(-10, -49 , 100), world(-16, -49, 100), FillOperation.REPLACE) blocks.fill(COBBLESTONE, world(-16, -47, 106), world(-10, -47, 100), FillOperation.REPLACE) blocks.fill(AIR, world(-11, -47, 101), world(-15, -47, 105), FillOperation.REPLACE) #Zinnen blocks.fill(AIR, world(-15, -47, 106), world(-15, -47, 100), FillOperation.REPLACE) blocks.fill(AIR, world(-13, -47, 106), world(-13, -47, 100), FillOperation.REPLACE) blocks.fill(AIR, world(-11, -47, 106), world(-11, -47, 100), FillOperation.REPLACE) blocks.fill(AIR, world(-16, -47, 105), world(-10, -47, 105), FillOperation.REPLACE) blocks.fill(AIR, world(-16, -47, 103), world(-10, -47, 103), FillOperation.REPLACE) blocks.fill(AIR, world(-16, -47, 101), world(-10, -47, 101), FillOperation.REPLACE) player.on_chat("tower", TOWER)