Dies ist eine alte Version des Dokuments!
mat = [COBBLESTONE, WATER, STONE_BRICKS_SLAB, STONE_BRICKS, PILLAR_QUARTZ_BLOCK]
x = 108
y = -60
z = -51
n = 7
def entfernen():
for count in range(0, n):
blocks.fill(AIR, world(x+n-1, y-2, z+count), world(x, y, z+count))
def boden():
for count in range(n):
blocks.fill(mat[0], world(x+n-1, y-2, z+count), world(x, y-2, z+count))
for count in range(n):
blocks.fill(mat[0], world(x, y-1, z+count), world(x, y-1, z+count))
blocks.fill(mat[2], world(x, y, z+count), world(x, y, z+count))
for count in range(n):
blocks.fill(mat[0], world(x+count, y-1, z), world(x+count, y-1, z))
blocks.fill(mat[2], world(x+count, y, z), world(x+count, y, z))
for count in range(n):
blocks.fill(mat[0], world(x+count, y-1, z+n-1), world(x+count, y-1, z+n-1))
blocks.fill(mat[2], world(x+count, y, z+n-1), world(x+count, y, z+n-1))
for count in range(n):
blocks.fill(mat[0], world(x+n-1, y-1, z+count), world(x+n-1, y-1, z+count))
blocks.fill(mat[2], world(x+n-1, y, z+count), world(x+n-1, y, z+count))
def fontaine():
for count in range(n-1):
blocks.fill(mat[3], world(x+3, y+count-1, z+3), world(x+3, y+count-1, z+3))
for count in range(n-3):
blocks.fill(mat[4], world(x+4, y+count-1, z+4), world(x+4, y+count-1, z+4))
blocks.fill(mat[4], world(x+2, y+count-1, z+2), world(x+2, y+count-1, z+2))
blocks.fill(mat[4], world(x+4, y+count-1, z+2), world(x+4, y+count-1, z+2))
blocks.fill(mat[4], world(x+2, y+count-1, z+4), world(x+2, y+count-1, z+4))
blocks.fill(mat[2], world(x+4, y+n-4, z+4), world(x+4, y+n-4, z+4))
blocks.fill(mat[2], world(x+2, y+n-4, z+2), world(x+2, y+n-4, z+2))
blocks.fill(mat[2], world(x+4, y+n-4, z+2), world(x+4, y+n-4, z+2))
blocks.fill(mat[2], world(x+2, y+n-4, z+4), world(x+2, y+n-4, z+4))
blocks.fill(mat[1], world(x+3, y+n-2, z+3), world(x+3, y+n-2, z+3))
for count in range(n-4):
for count1 in range(n-4):
blocks.fill(mat[3], world(x+count+2, y-1, z+count1+2), world(x+count+2, y-1, z+count1+2))
entfernen()
boden()
fontaine()