gf2:projekte:minecraft:2d1gruppe4

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mat = [COBBLESTONE, WATER, STONE_BRICKS_SLAB, STONE_BRICKS, PILLAR_QUARTZ_BLOCK]

x = 108

y = -60

z = -51

n = 7

def entfernen():

  for count in range(0, n): 
      blocks.fill(AIR, world(x+n-1, y-2, z+count), world(x, y, z+count)) 

def boden():

  for count in range(n): 
      blocks.fill(mat[0], world(x+n-1, y-2, z+count), world(x, y-2, z+count)) 
  for count in range(n): 
      blocks.fill(mat[0], world(x, y-1, z+count), world(x, y-1, z+count)) 
      blocks.fill(mat[2], world(x, y, z+count), world(x, y, z+count)) 
  for count in range(n): 
      blocks.fill(mat[0], world(x+count, y-1, z), world(x+count, y-1, z)) 
      blocks.fill(mat[2], world(x+count, y, z), world(x+count, y, z)) 
  for count in range(n): 
      blocks.fill(mat[0], world(x+count, y-1, z+n-1), world(x+count, y-1, z+n-1)) 
      blocks.fill(mat[2], world(x+count, y, z+n-1), world(x+count, y, z+n-1)) 
  for count in range(n): 
       blocks.fill(mat[0], world(x+n-1, y-1, z+count), world(x+n-1, y-1, z+count)) 
       blocks.fill(mat[2], world(x+n-1, y, z+count), world(x+n-1, y, z+count)) 

def fontaine():

  for count in range(n-1): 
      blocks.fill(mat[3], world(x+3, y+count-1, z+3), world(x+3, y+count-1, z+3))  
  for count in range(n-3): 
      blocks.fill(mat[4], world(x+4, y+count-1, z+4), world(x+4, y+count-1, z+4)) 
      blocks.fill(mat[4], world(x+2, y+count-1, z+2), world(x+2, y+count-1, z+2)) 
      blocks.fill(mat[4], world(x+4, y+count-1, z+2), world(x+4, y+count-1, z+2)) 
      blocks.fill(mat[4], world(x+2, y+count-1, z+4), world(x+2, y+count-1, z+4))  
  blocks.fill(mat[2], world(x+4, y+n-4, z+4), world(x+4, y+n-4, z+4)) 
  blocks.fill(mat[2], world(x+2, y+n-4, z+2), world(x+2, y+n-4, z+2)) 
  blocks.fill(mat[2], world(x+4, y+n-4, z+2), world(x+4, y+n-4, z+2)) 
  blocks.fill(mat[2], world(x+2, y+n-4, z+4), world(x+2, y+n-4, z+4)) 
  blocks.fill(mat[1], world(x+3, y+n-2, z+3), world(x+3, y+n-2, z+3)) 
  for count in range(n-4): 
      for count1 in range(n-4): 
          blocks.fill(mat[3], world(x+count+2, y-1, z+count1+2), world(x+count+2, y-1, z+count1+2))  

entfernen()

boden()

fontaine()

  • gf2/projekte/minecraft/2d1gruppe4.1673356457.txt.gz
  • Zuletzt geändert: 2023/01/10 14:14
  • von helfert