Dies ist eine alte Version des Dokuments!
Projektidee: wir wollen eine Farm bauen mit einem Haus, verschiedenen Gehegen für Tiere und einem Gemüse- und Blumengarten dazu.
zusätzliche Ideen:
- Türe fürs Haus öffnet sich automatisch
- Tiere werden automatisch zu den richtigen Zeiten gefüttert
- Wässerungsanlage
#NEUES HAUS blocks.fill(RED_WOOL, world(0, -60,-150), world(-7, -56, -150)) blocks.fill(WOOL, world(-6, -58,-150), world(-6, -57, -150)) blocks.fill(WOOL, world(-1, -58,-150), world(-1, -57, -150)) blocks.fill(AIR, world(-4, -60,-150), world(-3, -57, -150)) blocks.place(SPRUCE_SAPLING, world(-6, -59, -150)) blocks.place(SPRUCE_SAPLING, world(-1, -59, -150)) blocks.fill(DARK_OAK_LEAVES, world(-7, -60,-149), world(-0, -60, -149)) blocks.fill(AIR, world(-4, -60,-149), world(-3, -60, -149)) blocks.fill(RED_WOOL, world(0, -60,-151), world(0, -56, -160)) blocks.fill(RED_WOOL, world(-7, -60,-151), world(-7, -56, -160)) blocks.fill(RED_WOOL, world(0, -60,-160), world(-6, -56, -160)) blocks.fill(OAK_FENCE, world(-1, -58,-160), world(-6, -57, -160)) blocks.fill(OAK_FENCE, world(0, -59,-151), world(0, -59, -159)) blocks.fill(OAK_FENCE, world(-7, -59,-151), world(-7, -59, -159)) blocks.fill(DARK_OAK_LEAVES, world(-8, -60,-149), world(-8, -60, -161)) blocks.fill(DARK_OAK_LEAVES, world(0, -60,-161), world(-7, -60, -161)) blocks.fill(DARK_OAK_LEAVES, world(1, -60,-149), world(1, -60, -161)) blocks.fill(RED_WOOL, world(-6, -55,-150), world(-1, -55, -150)) blocks.fill(RED_WOOL, world(-5, -54,-150), world(-2, -54, -150)) blocks.fill(RED_WOOL, world(-4, -53,-150), world(-3, -53, -150)) blocks.fill(RED_WOOL, world(-6, -55,-160), world(-1, -55, -160)) blocks.fill(RED_WOOL, world(-5, -54,-160), world(-2, -54, -160)) blocks.fill(RED_WOOL, world(-4, -53,-160), world(-3, -53, -160)) blocks.fill(WOOL, world(1, -56,-149), world(1, -56, -161)) blocks.fill(WOOL, world(0, -55,-149), world(0, -55, -161)) blocks.fill(WOOL, world(-1, -54,-149), world(-1, -54, -161)) blocks.fill(WOOL, world(-2, -53,-149), world(-2, -53, -161)) blocks.fill(WOOL, world(-3, -52,-149), world(-3, -52, -161)) blocks.fill(WOOL, world(-4, -52,-149), world(-4, -52, -161)) blocks.fill(WOOL, world(-5, -53,-149), world(-5, -53, -161)) blocks.fill(WOOL, world(-6, -54,-149), world(-6, -54, -161)) blocks.fill(WOOL, world(-7, -55,-149), world(-7, -55, -161)) blocks.fill(WOOL, world(-8, -56,-149), world(-8, -56, -161)) blocks.fill(AIR, world(-6, -61,-159), world(-3, -61, -159)) blocks.fill(WATER, world(-6, -61,-159), world(-3, -61, -159)) blocks.fill(RED_WOOL, world(x-2, -52,-152), world(x-2, -51, -158))
blocks.fill(RED_WOOL, world(x-3, -51,-152), world(x-4, -50, -158)) blocks.fill(RED_WOOL, world(x-5, -52,-152), world(-5, -51, -158)) blocks.fill(WOOL, world(x-1, -51,-151), world(x-1, -51, -159)) blocks.fill(WOOL, world(x-2, -50,-151), world(x-2, -50, -159)) blocks.fill(WOOL, world(x-3, -49,-151), world(x-4, -49, -159)) blocks.fill(WOOL, world(x-5, -50,-151), world(x-5, -50, -159)) blocks.fill(WOOL, world(x-6, -51,-151), world(x-6, -51, -159))